Dead By Daylight Cheryl Mason
[Peak 5] Expressionless By Daylight All-time Cheryl Mason Builds
Cheryl Stonemason was introduced into Dead by Daylight in the Chapter sixteen: Silent Loma DLC along with the infamous Pyramid Head. Cheryl's perks aren't seen often in the trials, however, they aren't too bad. A few of her perks are seen somewhat often in tournament play, however, are just too hard to use in solo and casual games to become whatever value out of them. Nevertheless, let's accept a look at the best builds you can make with Cheryl's teachable perks.
5. Pick Me Up
SOUL Baby-sit Perk Build Is OP (NEW PERK) - Expressionless by Daylight
Pick Me Up is a build that works great when you are playing with other people that y'all can communicate with. The idea is that yous will apply the perks here to take advantage of Soul Guard's endurance issue to help y'all prolong chases or possibly fifty-fifty lose the killer and avoid a hook.
First, nosotros take Cheryl's teachable perk Soul Baby-sit, which gives y'all 8 seconds of the Endurance status issue when you are recovered from being downed. What that does is allow you to take another hit, and you won't be immediately downed once more. Forth with this, if yous happen to be cursed by a hex totem, Soul Guard will let you to choice yourself dorsum up, like to Unbreakable.
Now this works amend with teammates you can talk to and that run the same build because they tin can run to you lot and use For The People, which will instantly heal you lot out of the dying country, and give you lot the benefit of Soul Guard.
If you practise this to your teammate you accept to exist careful because y'all volition not go the Endurance result yourself, and then that is why nosotros take Dead Difficult to aid you get out of the area faster, avoid a hit, or become to a loopable tile.
Lastly, we accept self-care which is a manner for y'all to heal yourself at one-half the speed of having a teammate heal you, which you can do once yous are picked up and escaped, or when your broken condition effect from For The People wears off.
What Option Me Up Excels In:
- Self healing
- Strong exhaustion perk
- Strong situational perks
- Instant healing other survivors
Perks Used:
Dead Hard: Press the Agile Ability button while running to dash forward.
- Avoid whatever damage during the Dash.
- Dead Hard causes the Exhausted Status Upshot for threescore/50/xl seconds.
- Dead Hard cannot be used when Exhausted.
For The People: For the People is but active while at full health.
- Printing the Agile Ability button while healing another Survivor without a Med-Kit to instantly heal them one Health State.
- You become the Obsession.
- For the People causes the Cleaved Status Effect for 110/100/90 seconds after using information technology.
- Reduces the odds of being the Obsession.
- The Killer tin can but be obsessed with one Survivor at a time.
Soul Baby-sit: Afterwards being healed from or having recovered from the Dying Land, Soul Guard grants y'all the Endurance Status Result for the next four/half dozen/eight seconds.
- Any damage taken that would put you into the Dying Country will instead trigger the Deep Wound Status Effect, afterward which you have 20 seconds to Mend yourself.
- Taking any damage while under the consequence of Deep Wound or if its timer runs out volition put you into the Dying State.
- Soul Guard allows you to completely recover from the Dying State when you are affected past the Cursed Condition Upshot.
- Soul Guard has a cool-down of thirty seconds.
Self Care: Unlocks the ability to heal yourself without needing a Med-Kit at 50% of the normal Healing speed.
- When using a Med-Kit, its Depletion rate is decreased by 10/fifteen/20%.
four. Fast Together
Blood Pact Value | Dead by Daylight
Fast Together is another build that works well when you have other people you lot can play with. The build can notwithstanding be achieved in solo play, but information technology is much harder to pull off when you lot take randoms non understanding the game programme.
The chief perk for this build is Cheryl's teachable perk Blood Pact. When you or the obsession is injured, you see each other'due south auras, and whenever you heal each other yous both volition become a seven% motion speed increase for equally long as you are within 16 meters of each other. The trouble comes with the fact that if you go the obsession Blood Pact doesn't piece of work. This is a weird caveat to the perk that doesn't make sense if yous ask me.
This is an upshot considering we have For The People, which volition make you the obsession. This is why it is helpful to practise this in a team because if your teammate also has Blood Pact, yous guys tin can nevertheless go the heave. If you do not have a teammate to do this with, it may be best to replace For The People for another healing perk, like Botany Knowledge, Autodidact, or We'll Make Information technology.
For our concluding two perks, they do not intrinsically aid usa with the overall goal of the build, but they can permit united states to have some fun. We have Quick and Quiet which will not cause a loud racket notification to the killer when fast vaulting or entering a locker. And we have Head On, which allows you lot to rush out of a locker while the killer is in front end of it and stun them for three seconds.
What Fast Together Excels In:
- Encourages teamwork.
- Instant heals.
- Faster move speed.
- Possibility to stun killers.
Perks Used:
Blood Pact: When you or the Obsession are injured, you both see each other'due south Auras.
- After healing the Obsession or being healed by the Obsession, you lot both gain the Haste Status Effect, moving at an increased speed of 5/half-dozen/7% until you are no longer within 16 meters of each other.
- If you are the Obsession, Blood Pact deactivates.
- Reduces the odds of existence the Obsession.
- The Killer tin only exist obsessed with i Survivor at a time.
For The People: For the People is only active while at full health.
- Press the Active Ability push button while healing another Survivor without a Med-Kit to instantly heal them ane Wellness Land.
- You become the Obsession.
- For the People causes the Broken Status Effect for 110/100/90 seconds later using it.
- Reduces the odds of being the Obsession.
- The Killer tin can only be obsessed with 1 Survivor at a fourth dimension.
Quick and Quiet: Loud Dissonance notifications for rushing to vault Windows, or to enter or leave Lockers are completely suppressed.
- Quick & Tranquility has a cool-down of 30/25/20 seconds.
Head On: While standing in a Locker for 3 seconds, Head On activates.
- When performing a rushed action to leave a Locker, stun the Killer for three seconds if they are within range.
- Head On causes the Exhausted Condition Effect for 60/50/40 seconds.
- Head On cannot be used when Exhausted or when you have accrued Stillness Crows.
3. Faster Forever
Running Faster Forever With Claret Pact
Faster Forever takes the same principle of Fast Together, however, it provides you lot with more perks that increase movement speed.
Once more the star of this build is Blood Pact which will give you and the obsession a 7% motion speed boost when either of y'all heal each other and every bit long as you stay within 16 meters.
Next, we have Dart Outburst which will requite you 150% dart speed for 3 seconds when you showtime running.
Then nosotros take the perk Promise which gives y'all some other 7% motility speed for 120 seconds when the exit gates are powered.
Lastly, nosotros have Decisive Strike, which is somewhat detrimental to the build because when you utilize Decisive Strike, yous will become the obsession, which will not permit you lot to apply Blood Pact. Information technology would be reasonable if yous wanted to switch this perk out for another ane, peradventure Adrenaline which will instantly heal you when the exit gates are powered and provide y'all with another speed boost for a few seconds.
What Faster Forever Excels In:
- Anti tunneling perk
- Encourages teamwork
- Good exhaustion perk
- Strong end game perk
- A lot of movement speed buffs
Perks Used:
Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the side by side forty/l/60 seconds:
- When beingness grabbed or picked upwardly by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
- Successfully stunning the Killer will disable Decisive Strike for the residue of the Trial and result in you becoming the Obsession.
- While Decisive Strike is active, the following interactions will deactivate information technology:
- Repairing a Generator.
- Healing yourself or other Survivors.
- Cleansing a Totem. Sabotaging a Claw.
- Unhooking other Survivors. Increases the odds of being the Obsession.
- The Killer can only be obsessed with 1 Survivor at a time.
Sprint Burst: When starting to run, interruption into a sprint at 150% of your normal running speed for a maximum of three seconds.
- Sprint Burst causes the Exhausted Condition Effect for 60/l/40 seconds.
- Sprint Flare-up cannot be used when Exhausted.
Promise: Every bit soon as the Get out Gates are powered, you gain a five/6/vii% Haste Status Effect for 120 seconds.
Blood Pact: When you or the Obsession are injured, you both come across each other'south Auras.
- After healing the Obsession or being healed past the Obsession, y'all both gain the Haste Status Consequence, moving at an increased speed of v/6/seven% until y'all are no longer within xvi meters of each other.
- If you are the Obsession, Blood Pact deactivates.
- Reduces the odds of beingness the Obsession.
- The Killer can only be obsessed with 1 Survivor at a fourth dimension.
ii. Repressed Gens
Gen Rushing With REPRESSED Brotherhood (NEW PERK) - Dead past Daylight
Repressed Gens is a difficult build to pull off, and information technology'south interesting because its star perk doesn't synergize with anything. It is just helpful to you and your team but only when used correctly.
This perk is Cheryl's teachable perk Repressed Alliance. What this does is permit you to accept the entity block the generator you are working on for xxx seconds. During this time, you lot cannot work on the gen, but the killer cannot kick it either. This also means Ruin tin't affect the gen. So yous may come across what the goal is. If you are most to go pushed off of the gen and don't desire the killer to kick it, especially if they accept Popular Goes the Weasel, or if y'all accept to run off to salve a teammate and don't want Ruin to go rid of all of your progress, then y'all use Repressed Alliance to stop you from losing that progress.
The next perk nosotros are going to use is Object of Obsession, which is a very foreign choice. However, it does have some strategy to it. The point of it is to see if the killer is coming to become you lot and and so you can decide whether or not you want to block off the generator. Well, you tin can do this just by listening to the terror radius yous may think, and aye you can do that besides. However, this provides you with more than data about their whereabouts and gives you a bit more time to call back about it instead of having to make a rushed decision.
Our last two perks are simply used to assist the states out in chases or by being sneaky. We have Iron Will which completely removes your grunts of pain while yous are injured so the killer cannot hear you if y'all are hiding somewhere, or are out of their line of sight while you are in a chase.
The last perk is Sprint Burst which will let you run at 150% speed for 3 seconds when you start running and that helps you get some extra distance from the killer at the start of the chase.
What Repressed Gens Excels In:
- Skillful exhaustion perk
- Strong counter to Ruin and Pop Goes The Weasel
- Strong information perk
Perks Used:
Atomic number 26 Will: When injured, Grunts of Hurting are reduced past l/75/100%.
Sprint Burst: When starting to run, break into a dart at 150% of your normal running speed for a maximum of 3 seconds.
- Sprint Burst causes the Wearied Status Effect for 60/fifty/40 seconds.
- Sprint Flare-up cannot be used when Wearied.
Object of Obsession: Whenever the Killer reads your Aura, Object of Obsession activates:
- The Killer'southward Aura is revealed to you for the same duration as they read your Aura.
- Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/four/half dozen%.
- If you are the Obsession, your Aura is revealed to the Killer for three seconds every 30 seconds.
- Increases the odds of beingness the Obsession.
- The Killer tin can only be obsessed with one Survivor at a time.
Repressed Brotherhood: Later on repairing Generators for a full of fourscore/70/60 seconds, Repressed Alliance activates:
- Press the Active Ability button to telephone call upon The Entity to block the Generator you lot are currently repairing for thirty seconds, afterward which Repressed Alliance deactivates.
- The Aura of the blocked Generator is revealed to all Survivors in white.
1. Farthermost Soul Guard
SOUL GUARD Done Right!
Our final build revolves around making Soul Guard much more constructive and more than likely that we will be able to use it.
As a epitomize, Soul Guard gives you the endurance condition effect for 8 seconds when yous recover or are picked up, from the dying state. If you happen to exist cursed by a hex totem every bit well, so you lot can choice yourself up from existence downed as many times as y'all want.
To help us become up from the dying state nosotros have Unbreakable, which will increment our recovery speed by 35%.
If the killer doesn't feel like slugging, and you happen to be tunneled, we have Decisive Strike, which doesn't proc Soul Guard, only it does let you to get away ane terminal fourth dimension. It also creates this corking mind-game for the killer where he has to worry about picking you up and getting Decisive Striked or worry almost slugging yous and letting you use Unbreakable. It's a win-win situation if you happen to exist tunneled.
Lastly, we have Adrenaline, which will heal you one health state, and if you happen to exist downed when that happens, Soul Guard will proc and give yous 8 seconds of the endurance effect. Forth with this you also get the 150% sprint speed bonus for 5 seconds.
It is a highly situational build, simply sometimes all you need is that one situation to completely turn a game around.
What Extreme Soul Guard Excels In:
- Strong cease game perks
- Counters tunneling killers
- Counters slugging killers
- Possible infinite self option ups from the dying state
Perks Used:
Adrenaline: When the Exit Gates are powered, instantly heal one Health State and sprint at 150% of your normal Running speed for 5 seconds.
- Adrenaline is on agree if y'all are disabled at the moment it triggers and will instead actuate upon being freed.
- If playing confronting The Nightmare, Adrenaline will wake you from the Dream Globe upon activation.
- Adrenaline ignores an existing Exhaustion timer, simply causes the Exhausted Status Effect for 60/l/40 seconds.
Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the side by side xl/l/60 seconds:
- When being grabbed or picked upward by the Killer, succeed a Skill Bank check to automatically escape their grasp, stunning them for 5 seconds.
- Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in y'all becoming the Obsession.
- While Decisive Strike is active, the following interactions will deactivate it:
- Repairing a Generator.
- Healing yourself or other Survivors.
- Cleansing a Totem. Sabotaging a Hook.
- Unhooking other Survivors. Increases the odds of being the Obsession.
- The Killer can merely be obsessed with one Survivor at a fourth dimension.
Soul Guard: After being healed from or having recovered from the Dying State, Soul Baby-sit grants you the Endurance Status Effect for the side by side 4/six/8 seconds.
- Whatever damage taken that would put you into the Dying Land volition instead trigger the Deep Wound Status Effect, after which you accept 20 seconds to Mend yourself.
- Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
- Soul Guard allows you to completely recover from the Dying Land when you are affected past the Cursed Status Effect.
- Soul Guard has a absurd-down of thirty seconds.
Unbreakable: Once per Trial, yous can completely recover from the Dying State.
- Your Recovery speed is permanently increased by 25/30/35%.
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Dead By Daylight Cheryl Mason,
Source: https://gamersdecide.com/articles/dead-by-daylight-best-cheryl-mason-builds
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